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Reported
Cache automatically new sounds to allow custom sounds on server without having every player to rebuilt cache manually
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Cache automatically new sounds to allow custom sounds on server without having every player to rebuilt cache manually
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Steps to Reproduce the Problem:
1. Put a mp3 in sound/misc/
2. Play it in console by “play misc/xxx.mp3″
3. Error => [Sound] S_StartSound(): Failed to load sound ‘xxx.mp3′. Can’t create mixer.Result, if this was a sound DL from server, it didn’t work either.
Only 2 options are possible :
- Rebuilt sound cache => out of question to ask that to every player coming…
- Put those sounds in sound/music => their volume depends now on Music Volume (down for almost everyone)Expected or Desired Behavior:
- Automatically rebuilt this cache sound if new sounds are detected
- or Authorize not cached sounds (like musics)
- or Make a Custom Volume linked to a sound/custom/ folder
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