1. by Azzu on September 10, 2012

    Reported

    Fog should be changed so it applies only partially to player models, this would greatly increase the visibility of players in the distance.

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    Fog should be changed so it applies only partially to player models, this would greatly increase the visibility of players in the distance.

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    Rating: +211 (from 227 votes)

    We all heard the great uproar about removing fog from the game, because it makes it harder to see enemies in the distance. But what about an implementation of fog that actually HELPS you spot enemies in the distance?

    The solution is relatively easy and straight forward: make fog not apply/only apply partially to player models.

    I made some screenshots:

    First look at how the fog currently looks, this is recorded in 1920x1080cut, as well as scaled to make it bigger.
    fog_full
    That’s pretty easy to see, but look at it full-screen (by pressing F11) in a new tab. Already a little harder. Keep that tab open.

    Now if we remove the fog, like it’s popularily requested, it will look like this:
    fog_no
    Again, view this full screen(by pressing F11) in a new tab. The model is not really easier to see, is it?

    Now the interesting part begins. What if the model is rendered OVER the fog instead of under it?
    fog_noneonmodel

    This makes the model basically “pop out” of the screen, even if you were blind, you couldn’t miss it! (Okay, you could…)
    Look at this in full screen. This is the most impressive view of this feature.

    But you may say, now the model looks really out of place. That is a valid concern, I actually agree. But what you could do, is only render SOME of the fog over the model, not ALL:
    fog_someonmodel
    View this in full-screen again. This is a compromise between rendering no fog at all over the model and rendering the fog fully over the model.
    The model still sticks out, and is pretty easy to see, but it’s fitting and doesn’t look out of place.

    I think that last picture is how HPE intended the fog to operate in the first place, the fog removes details from the background AND makes the model easier to see.

    It’s even an improvement over having no fog at all.

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  2. Corrupt
    about 250 days ago

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    I’d love to have all possible options in terms of fog and PP but this would probably be my personal favorite. The fog makes the maps look more smooth, but at the same time the current implementation makes it hard to distinguish enemies.

  3. Lord Xytherius
    about 250 days ago

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    I really like this idea as I think the fog adds some visual realism to the game, I’m not a COD player I have played cs since it first came out so don’t give me bs about cs is not about realism it’s about game play crap. There is nothing wrong with visual realism and it does not affect game play. I agree that the fog should be modified as stated above.

  4. M0rD0cK
    about 239 days ago

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    i also think this is the best solution, maps are so detailed that it needs the fog to take some of it away, but it cant also take away the player models, they have to be “over” the fog

  5. bosworth
    about 236 days ago

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    this is actually a pretty good idea. I think it actually may be possible through the map making though. I could be wrong. It would sort of take away the point of the fog-of-war though. lol

  6. micronn
    about 218 days ago

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    Too hard for HPE :)

    But of course voted up.

  7. S1L3nCe
    about 163 days ago

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    The third option looks perfect to me. I come from Quake 3/Live where I saw the enemies in bright green :P

  8. Respec Markers
    about 155 days ago

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    Best.Solution.Ever.

  9. M0rD0cK
    about 142 days ago

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    this should be on top, valve guys please voice yourselfs regarding this issue

  10. iBurley
    about 141 days ago

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    Voted up, though personally I just don’t think the game needs fog. At the very least, competitive matchmaking should use the “_se” maps. I don’t mind too much if in casual I can’t always see people, but if I’m being ranked on my performance, I should be able to see a terrorist sitting on B plat from tunnels (dust2), I mean come on.

    But then again, I’m one of those old codgers who just thinks the only prop in the game should be boxes, there should be no fog, no post processing, nothing. I like very clean games.

  11. dXe.NipXe
    about 123 days ago

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    This is an absolute MUST in CS! Hope it gets done in the next patch.

  12. M0rD0cK
    about 105 days ago

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    shameless bump!

  13. Sebastian Nielsen
    about 96 days ago

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    OK.
    You are part of a war in real life and its foggy. And now I mean a jungle/high-humidity enviroment like de_aztec.
    And its cold, lets say at the morning just when the dew point are perfect to generate intense fog.

    Do you think you will see your enemies?

    Exactly what I mean. The game was meant to make as realistic as possible, and if its foggy, then you WONT see your enemies at long distances. Its a fact.

    Here in sweden it rarely get foggy, but when it gets foggy, its like you cant see more than about 20-50 meters in front of you. Thats why we have “fog lights” on cars.

    Here is a picture of in-real-life fog:
    http://news.xinhuanet.com/english/china/2013-01/13/132099286_121n.jpg

    How well do you see the person farthest behind?

  14. DeepII
    about 96 days ago

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    Sebastian Nielsen can you PLEASE stop arguing in every single ticket via “it’s realistic the way it is”? CS is and always was one of the most arcade-stylic and unrealistic tactic shooters you can find. Except for the basic environment, nothing in it is realistic in any way.

  15. Gergely GeRy Szabo
    about 95 days ago

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    Just simply use the _se maps in mm, pls!

  16. hakke -
    about 94 days ago

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    yes please

  17. darkmir1998
    about 94 days ago

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    @Gergely GeRy Szabo

    This works better than se maps in some ocasions because it hides details, and sometimes its harder to see on SE maps due to details.

    this is the best solution.